Video games should come with a physical manual

I recently bought Blood Bowl II for the Xbox One. It’s based on a turn-based board game from the British games company Games Workshop. It’s a cross between American football and the fantasy world of Warhammer Fantasy.

When I tried to play the game, I was disappointed to learn that it didn’t come with an instruction manual. Instead of including a booklet explaining how to play Blood Bowl II, it provided a link to the game manual on a website.

I went to the above link, thinking I could get the game manual in a PDF file. I was wrong. It’s a not a game manual in the traditional sense. Instead, it’s a series of pages that go over the game and presumably how to play the game. The way it’s published, it doesn’t lend itself to printing a physical game manual. To play Blood Bowl II while using the manual, you’ll need to use a computer or an iPad.

The problem is, what if you don’t have a computer or an iPad?

This is an Xbox One game. It’s completely plausible someone who doesn’t have a computer or an iPad might buy this game. If they do, they’re pretty much screwed. This is not the type of game you can play without consulting the manual. It’s based on a turn-based board game. The video game retains the turn-based aspect. Who can play a turn-based game without a manual?

Nobody, that’s who.

I guess I can use my iPad while playing Blood Bowl II, but I shouldn’t have to. Nowhere does it state that owning an iPad or a laptop is a requirement for playing Blood Bowl II. It should come with a physical manual.

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